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– No longer locked to Python 2.7.
– No longer locked to Python 2.6 (unless Python 2.6 is forced to load Python 2.7. This is done in Python by using ‘print’ rather than ‘from PIL import Image’, ‘from PIL import Image as Image’. Since it is now Python 3.5 default.
– Once a Python 2.6, you can just ‘pip install Blender
– And no more ‘pip3 install Blender’ nor ‘apt install blender’
We have had many changes on the Blender core, the first of those is the new and improved Cycles rendering engine. To a certain extent, this is the biggest change in Blender in quite some time. For the first time ever, Blender has a completely new renderer built from scratch – Cycles.
We are pleased to announce the release of Blender 3.2.1, the ninth maintenance release of the stable 3.2 branch since the beginning of 2016. This release brings many improvements, enhancements and fixes.
The Blender 3.2.1 Maintenance release has been tagged. It contains mainly fixes but also a couple of new features. Some of the features are still work in progress and some are expected to be available in the next Blender 3.2.x release. Blender 3.2.1 does not contain any bugfixes related to the Blender 2.80 branch, because the development of that branch has been moved to a different team. If you have installed Blender 2.80, you are advised to uninstall it and install the 3.2.1 release instead.
While I would agree that using three single digit year releases for releases is counter productive to adoption due to the high frequency that updates are released. Not to mention the time wasted by support communities having to keep track of which version of blender is which. Blender is already a complex application and it should not become any more so. Introducing this version number for LTS is a good idea. I would prefer however that major changes to the software should also be released as regular Blender versions and not just as LTS releases.
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One of the most important things you ask for is that we can import/export from and to DXF. Gimp has support for.dxf, photoshop does as well. In fact, there is a feature in the Gimp that allows you to do that for your pics that are embedded in the dxf. You can export from Gimp or all of the above and render in blender.
Before all of this, even a report on where the money goes would be nice! Although we are not looking for specifics right now, we will certainly do our best to support Blender in the future as long as we have the means to do so.
We are also making sure the next Blender version will be supported until 2017. This is because to accelerate development of the next version we have an Eben Günther who has already been working on Blender for half a year, and we want to assure him of his work. Thus, the special LTS version will be 3.2 in the next version, and the normal version will be 3.3
For this I want to give thanks to Ton Roosendaal and his help in the development of a new window system that will, of course, ensure you to free rendering performance for this version. It will be possible to manage the Blender windows with this new system and for this, it is necessary to have a good understanding of Linux. At the moment, the new system is far away, but I can reassure that it is possible and it is also the minimum I can give my customers.
I will soon have a look at how to integrate this new window system as part of a future LTS release. That will give the decision about the future version of Blender 2.83, and also a version for the next year.
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2. I love that Blender releases new version without any bugs. New updated version has a lot of new features (or fixes). You make one new big release and generally be able to have one bug fix update each week (bug fix or security updates). That would be great. There are no regressions. If Blender has a problem with something, it gets fixed in new version.
3. Why not just change 2.83 to be Blender 3.0 and make it LTS Every year release the next LTS as a full version number or even a 0.5 version number ie 3.5, 4.0, 4.5, 5.0 etc. Forget point releases as official and just keep the in-between versions in experimental. 3.0 drops as LTS. In experimental we get the daily builds for 3.5 Alpha until 3.5 LTS drops a year later. Just because it would be in experimental and be labeled alpha doesnt mean it has to be lower quality than current point releases. This could allow the devs to rocket forward and try a lot of new things.
4. LTS also gets security patches for 3 years. Latest LTS Blender 3.0 (and PyPS) works with latest Ravi’s builds (not nightly build). Blender PPA of 3.2.1 has newer LTS build and works with latest Ravi builds.
5. I have mixed feelings about version number. My main problem I have with Blender is that Blender releases new version without a build number. At this point of time I assume that Blender is going to have more than 300 bug fixes (and new features) and a new build number is usually the release. With Blender 2.8 there are 4 new version numbers with major new version number (2.79, 2.80, 2.81, 2.82) and then comes beta version with major new version number (2.73, 2.74, 2.75, 2.76). This is the main thing that I cant stand about Blender 3.0 is that we dont have a major new version.
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Blender 3D 3.2.1 System Requirements

- X86 or AMD64 based processor (Intel Core i3, Pentium, Athlon, Sempron, Core 2 Duo)
- 1GB of RAM
- 20 GB hard disk space (requires the Blender development files)
- Video card: with support for TrueType fonts, 1280×800 or higher resolution, 256 colours or higher
- Sound card: Soundblaster Live or compatible
- Installation Media (CD, DVD, USB etc)
Blender 3D 3.2.1 Features

- 3x Improved overall performance for most sequences. If you have an Intel GPU it may be 1x-2x the performance for a complex animation over 2.7.
- Resolution independence
- Optional support for stereo (3D audio)
- OpenCL support
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