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PBR (Physical-based Rigging) allows you to quickly create a variety of finished materials for your 3D models. From leather to cloth, wood to carpet, there are hundreds of different materials available with Substance Painter. These materials can be easily and quickly created by dragging textures onto the 3D model and tweaking their surface properties such as color, reflectivity, roughness, and thickness.
Substance Painter allows you to work directly in 3D space, and you have many ways to view your scenes. You can view a scene in 3D, a 2D composited projection, a matte painting, or a traditional photographic photo-reactive print. In this tutorial we’ll show you how to composite a 3D scene into a 2D projection in Substance Painter. This is the most basic way to use Substance Painter; you can use the 2D preview window to view your 3D work in 2D. The great part about 2D compositing in Substance Painter is that it allows you to build a scene, then view it using many different views. You can see your 3D work in 3D, a 2D composited projection, a matte painting, a traditional photo-reactive print, or a combination of these. This ability to preview your work in different ways is a great way to experiment and explore a new idea for your projects.
New time for script writing in 3D. Substance 3D Stager provides a set of features with the purpose of making life easy for the users who are required to turn a series of images into an interactive and dynamic 3D scene. Substance 3D Stager solves two issues when it comes to 3D creation. It helps you quickly create scenes with any number of objects with the help of photorealistic ray tracing. Stager shows a series of images as a “line” of 3D elements, which are automatically placed to make the layout of your scene. The latter part is particularly helpful in a job of authorship, since it ensures the details are as realistic as possible.
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Do you use Substance Designer? Its a great tool for creating realistic materials. However, it makes it difficult to collaborate on a project with someone who doesnt have designer, and design files can be rather long and tedious to generate. You can also use Stager to import those scene file assets as assets for your own project, which saves you from having to generate the file and reimport it.
Now that we’ve covered some of the basic information, its time to go into greater detail. I’ll be covering the difference between the two scenes that are available in the Substance 3D Stager menu, and how to get started creating your own project files in our step by step tutorials.
When I first started using Stager, I was creating a quite basic scene with only a small number of objects and materials. I quickly found that the live view in Stager is super useful for getting this kind of project setup. The live view and set up is great for creating quick setups quickly, but you can also use it to design your materials for the scene as well.
In this first set of tutorials, I’ll walk you through building a simple scene with a fireplace, chairs, ceiling fixture, and cobblestone floor. Creating this with a simple set of materials, can be a bit tedious, but its fun to design the materials with a little trial and error. In this tutorial I’ll use Substance Designer as a reference, and demonstrate how to use the live view in Stager to quickly mock up the materials and then make final tweaks in Substance Designer.
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Adobe Substance 3D Stager 1.2.2 Description
In the technical world of graphical software, Adobe 3D Stager is a popular solid-shapes sculpting app. Many 3D artists use it as a free alternative to Autodesk 3ds Max. Adobe 3D Stager is a robust model-rendering software capable of producing highly realistic results. The software runs on Mac and Windows and is compatible with a wide range of software, including 3ds Max, Power Rig, Softimage XSI, Maya, 3ds Max, Modo, and Maya. It lets you retopologize meshes, move or subdivide objects, and create custom paint/texture maps. You can also be used as a standalone application, and, as an export plug-in for the 3ds Max and Maya file formats, it does not require any additional plugins or systems. It is included in all of the Creative Cloud subscriptions and can be purchased as a standalone app, or as a subscription to the Creative Cloud.
Substance provides a simple user interface that requires little skill or expertise to get started in sculpting, editing, painting and overall retopologizing. Users can draw and edit a UV template as a flexible workspace, and any subsequent sculpting operations are created and stored as clip-based commands. Exported clips are automatically assigned to a Material Preview window. If multiple materials are assigned, Surface Preview allows for switching between the different materials, offering a wide range of retopologized effects.
Substance Textures is the premiere real-time texturing app and a great addition to any CG artist’s toolbox. In one seamless, real-time process, you can mix and match textures to create a wide variety of visual effects, easily duplicating textures, blending two textures together for epic reflections, adding filters and effects, and more. Substance Textures is not only a versatile art and modelling tool, but an advanced, innovative tech application that easily makes its way into any CG artist’s toolbox. Substance’s powerful features and compatibility with Autodesk’s 3ds Max and Maya applications provide the best out-of-the-box experience for photorealistic sculpting, texturing and painting within 3D applications.
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What’s new in Adobe Substance 3D Stager 1.2.2
- When creating new documents, Stager creates a new folder for each document. Previously, it created a single folder that contained all documents created in one run.
- New Look Engine (NEW).
- Numerous improvements and bug fixes.
Adobe Substance 3D Stager 1.2.2 System Requirements
- OS : Windows 10, 8.1, 8, 7, Vista, XP, 2000
- CPU : Intel® Core™ 2 Duo, Intel® Core™ i3, Intel® Core™ 2 Quad
- Memory : 4GB RAM
- Hard Disk : 100MB space for installation
- Graphics : 1280×720
- Processor : –
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